AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Mexico Q3 2022
The top 5 hypercasual games on Android in Mexico for Q3 2022 showed varying trends in downloads, active users, and revenue, based on Sensor Tower data.
Performance of Top 5 Hypercasual Games on Android in Mexico in Q3 2022
The third quarter of 2022 saw diverse performance trends among the top 5 hypercasual games on the Android platform in Mexico. Here’s a detailed look at their weekly downloads, active users, and revenue.
Save the Doge
Save the Doge from WONDER GROUP had an impressive run in terms of weekly downloads, peaking at approximately 280.7K in the first week of August. While downloads saw a slight dip mid-quarter, they rebounded to 209.3K by the end of September. Weekly active users mirrored this trend, starting at 471.7K in early August and climbing back to 456.3K in the last week of September.
Snow Race!
Snow Race! by GOODROID, Inc. experienced significant fluctuations in weekly downloads, with a high of 220.7K in late August, followed by a decline to 67.3K by the end of September. Active users saw a similar pattern, peaking at 277.8K in late August before dropping to 114.6K in the final week of September.
Craftsman: Building Craft
Craftsman: Building Craft from StarGame12 maintained a steady download rate throughout Q3 2022, with weekly downloads peaking at 166.7K in early August. However, there was a gradual decline to 89.8K by the end of September. Active users remained high, starting at 1M in late July and ending at 796.1K in the last week of September.
Bridge Race
Bridge Race by Supersonic Studios LTD saw consistent weekly downloads, with a notable peak of 158.4K in mid-September. Active users increased steadily, starting at 481.1K in late June and reaching 628.3K by mid-September. Revenue also saw a gradual increase, peaking at $82 in the last week of September.
Fill Up Fridge: Organizing Game
Fill Up Fridge: Organizing Game from GameLord 3D experienced a significant drop in weekly downloads from 251.9K in early July to 2.7K by mid-September. Active users followed a similar downward trend, starting at 611.3K in early July and decreasing to 358.4K by the end of September. Revenue remained minimal throughout the quarter.
For more detailed insights and data, visit Sensor Tower.